An easy way to divide up your sheet of paper to 8 squares is to fold the paper 3 times.The purpose is to have something to start with for your solution sketch The piece of paper they create is theirs, no need to show it to anyone. Upon this warning, they need to move to the next square, regardless if they are finished or not.Įncourage team members to just try to get something down on the page every 60 seconds. Warn the team members after each minute passing. (Use a sheet of paper divided into 8 squares.) Spend 1 minute within each square of the page while trying to draw your idea in new ways each time. Take an idea from the previous sketches and make some iterations by drawing that idea 8 different times. And the next step they will work on refining those. When people finished, give them an extra three minutes to review and circle their favourite ideas. As long as everyone is thinking and writing stuff on paper, the group is a on a good track.Īgain, these ideas and messy sketches are not to be shared within the group. The purpose is that this sketching will help them to move toward the final sketching. The sketches people draw from their notes don't need to be beautiful, it just needs to be a start. Get people to look at the notes they took and ask them to turn things into a little more tangible form by drawing sketches from their notes. They may also look into reference materials on their phones and laptops - this is the only part of the exercise where devices may be used.Encourage people to not to be neat, the notes are just for themselves.A way to start this: Have everyone write down the long-term goal and the questions.Don't try to make anything new just copy the things down. The goal here is to collect everything that is around you on the wall and sketch things down. (HMWs, Long-term goals, sprint questions, etc.) Give 20 minutes to walk around the room, look at everything stuck up on the walls and just copy down everything. In order to use this exercise effectively, you need to already have a set of activities completed with the group in which you clarified the key challenges you want to solve.Įveryone takes a clipboard, A4 papers and a pen. In both this Specialization and in real life, you are welcome to revise your ideas as much as you like.The four steps of this exercise help participants to “boot up” by reviewing all key information, get their creative juices flowing by starting design work on paper, consider multiple variations, and then taking time to create a detailed solution. This module seeks to introduce you to doing human-centered design, and walk you through one path that such an approach could take. While most design work benefits from prototypes directly informed by the needfinding process, it's not required. Students often ask about the relationship between needfinding and prototyping: how closely does one flow into the other? Ultimately the quality of your final design is the real measure and there are lots of ways to get there. We begin with storyboards, paper prototyping and mockups. Prototyping is also a great way to achieve common ground across the design team and other stakeholders. Your work will nearly always benefit from thinking broadly to find the right design, and then from lots of polish to get the design right. As a designer, you can learn the most when you're creating and getting feedback on multiple alternatives. Because it's almost never the case that the first idea you have will be the best.
An important part of the creativity of a designer is to think about how you can rapidly prototype and get feedback on your ideas. This module's lectures introduce storyboarding and several strategies and media for rapid prototyping, including paper, Wizard of Oz Prototyping, and video.